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・ Mega Man (TV series)
・ Mega Man (video game)
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・ Mega Man Battle Network
Mega Man Battle Network (video game)
・ Mega Man Battle Network 2
・ Mega Man Battle Network 3
・ Mega Man Battle Network 4
・ Mega Man Battle Network 5
・ Mega Man Battle Network 6
・ Mega Man II (Game Boy)
・ Mega Man III (Game Boy)
・ Mega Man IV (Game Boy)
・ Mega Man Legends
・ Mega Man Legends (disambiguation)
・ Mega Man Legends (video game)
・ Mega Man Legends 2
・ Mega Man Legends 3
・ Mega Man Network Transmission


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Mega Man Battle Network (video game) : ウィキペディア英語版
Mega Man Battle Network (video game)
Wii U Virtual Console
| genre = Real-time tactical role-playing
| modes = Single-player, multiplayer
| platforms = Game Boy Advance, Wii U Virtual Console
}}
''Mega Man Battle Network'', known as in Japan, is a video game developed by Capcom for the Game Boy Advance (GBA) handheld console. It is the first title of the ''Mega Man Battle Network'' series of games. It was originally released in Japan as a GBA launch game on March 21, 2001 and was released later that year in North America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014.〔http://www.capcom-unity.com/brelston/blog/2014/06/09/virtual-console-update-gba-titles-breath-of-fire-and-more〕
''Battle Network'' takes place during the 21st century in a world where society and everyday life is driven by the internet. Users are able to interact with and virtually explore nearly any electronic device using highly advanced, online avatars called "NetNavis". The game follows a young boy named Lan Hikari and his NetNavi MegaMan.EXE as they solve a series of crimes instigated by the "WWW (World Three)" organization. Rather than share the platform gameplay of its predecessors, ''Battle Network'' is a tactical role-playing game (RPG) in which the player respectively controls Lan in the game's outside world and MegaMan.EXE in its virtual world. Battles take place in real-time; special abilities called "Battle Chips" can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments.
''Battle Network'' was created amidst the success of Nintendo's portable RPG franchise ''Pokémon''. According to producer Keiji Inafune, the development team wanted ''Battle Network'' to identify specifically with younger gamers by creating a setting resembling the real world and a gameplay model that mixes traditional action and RPG elements. ''Battle Network'' received positive reviews from critics. Its unconventional combat system was given significant praise and its presentation was well-regarded. However, its storyline was met with mixed opinions. The game was followed by a number of sequels and spin-off titles, as well as other media.
==Plot==

''Mega Man Battle Network'' is set in an ambiguous year in the 21st century ("20XX AD") in an alternate reality to the original ''Mega Man'' series. Within the world of ''Battle Network'', the Net has become humanity's primary means of communication, commerce, and even crime. Users are able to "jack in" to the Net and other computerized devices, and explore their various aspects using program avatars called "NetNavis (Network Navigators)" as if they were physical locations. The Net and the inner workings of computers are displayed as a virtual world with which computer programs of all varieties, as personified in a humanoid form, can interact. Users often do so by accessing their NetNavis via a "PET (PErsonal information Terminal)" device.〔 The plot of ''Mega Man Battle Network'' follows one such pair, Lan Hikari and his NetNavi MegaMan.EXE. Lan is a fifth grader in the town of ACDC.〔 His father, Dr. Yuichiro Hikari, is one of the world's top scientists and NetNavi researchers. Not long into the story, Lan and MegaMan.EXE take it upon themselves to solve various criminal cases around ACDC involving other Navis and their operators. Some of the confrontations with the various criminals involve desperate, life-threatening situations including a bus rigged to explode, oxygen being cut off at a large party, the entire city's clean water freezing, and school students being re-educated as mindless slaves. The duo continuously crosses paths with Eugene Chaud, an official "NetBattler" commissioned by the government to investigate crimes on the Net. Chaud and his NetNavi ProtoMan.EXE act as rivals to Lan and MegaMan.EXE.
The protagonists eventually learn that the criminals are all connected to an organization called the "WWW (World Three)". The WWW intentionally infects computer networks with computer viruses so as to hinder their normal operations and hack vital information. The group is led by Dr. Wily, a former colleague of Lan's grandfather. While working together, Wily had specialized in robotics while Lan's grandfather specialized in networks, which eventually led to NetNavis. The government cut Wily's funding, opting instead to pursue Hikari's NetNavi project. Wily's goal throughout the game is to collect four super programs with which the "LifeVirus" may be constructed. The LifeVirus is a nearly indestructible virus capable of wiping out the Net and all associated devices. The protagonists infiltrate the WWW, but MegaMan.EXE becomes disabled. Chaud arrives and gives Lan a batch file from Dr. Hikari to restore his Navi. After receiving the file "Hub.bat", Lan questions his father about the name. It is revealed the MegaMan.EXE is actually a unique Navi made by Lan's father. When Lan's twin brother, Hub, died at a young age, Dr. Hikari transferred Hub's consciousness into the NetNavi MegaMan.EXE. This created a special physical and virtual bond between the two brothers.〔 In the end, Lan and MegaMan.EXE manage to defeat Wily, destroy the LifeVirus, and restore peace to ACDC.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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